Publisher: Steam
Left 4 Dead is Valve’s co-operative zombie splattering masterpiece, and is a strong candidate for PC Game of the Year. Players are pitted against hundreds of screaming, slavering infected in numerous post apocalyptic environments, ranging from an over run hospital to a ruined airport and the co-operative experience of fighting off the horde with a few friends is second to none.
Left 4 Dead uses a modified version of Valve’s in-house Source Engine, an engine well known for its ability to scale from low end right up to bleeding edge graphics technology. The game makes use of not only the highest level of character detail yet seen in a Source Engine game, but also numerous filmic effects like film grain, vignetting and HDR to make the game feel more like an interactive movie.
There are also the huge waves of psychotic infected that continually mob the players, and the handful of special infected that try and thwart the survivors attempts to escape.
For testing
Left 4 Dead we use a custom timedemo recorded during one of the most dramatic moments in the game, the finale of the dead air campaign. With hundreds of infected, multiple attacks from boss zombies and plenty of fire and explosive effects, it’s a great test of what the Source Engine and
Left 4 Dead can do.
All in game detail settings are set to their highest levels, with anti-aliasing and anisotropic filtering set from inside the game.
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Nvidia GeForce GTX 295 1,792MB
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Palit Revolution 700 Radeon HD 4870 X2 2GB
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ATI Radeon HD 4870 X2 2GB
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Nvidia GeForce GTX 280 1GB
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ATI Radeon HD 4870 512MB
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ATI Radeon HD 4870 1GB
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Nvidia GeForce GTX 260-216 896MB
Frames Per Second
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Nvidia GeForce GTX 295 1,792MB
-
ATI Radeon HD 4870 X2 2GB
-
Palit Revolution 700 Radeon HD 4870 X2 2GB
-
Nvidia GeForce GTX 280 1GB
-
ATI Radeon HD 4870 512MB
-
ATI Radeon HD 4870 1GB
-
Nvidia GeForce GTX 260-216 896MB
Frames Per Second
-
Nvidia GeForce GTX 295 1,792MB
-
ATI Radeon HD 4870 X2 2GB
-
Palit Revolution 700 Radeon HD 4870 X2 2GB
-
Nvidia GeForce GTX 280 1GB
-
ATI Radeon HD 4870 1GB
-
ATI Radeon HD 4870 512MB
-
Nvidia GeForce GTX 260-216 896MB
Frames Per Second
-
Nvidia GeForce GTX 295 1,792MB
-
ATI Radeon HD 4870 X2 2GB
-
Palit Revolution 700 Radeon HD 4870 X2 2GB
-
Nvidia GeForce GTX 280 1GB
-
ATI Radeon HD 4870 1GB
-
ATI Radeon HD 4870 512MB
-
Nvidia GeForce GTX 260-216 896MB
Frames Per Second
-
Nvidia GeForce GTX 295 1,792MB
-
ATI Radeon HD 4870 X2 2GB
-
Palit Revolution 700 Radeon HD 4870 X2 2GB
-
Nvidia GeForce GTX 280 1GB
-
Nvidia GeForce GTX 260-216 896MB
-
ATI Radeon HD 4870 1GB
-
ATI Radeon HD 4870 512MB
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20
30
40
50
60
70
80
90
Frames Per Second
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Nvidia GeForce GTX 295 1,792MB
-
ATI Radeon HD 4870 X2 2GB
-
Palit Revolution 700 Radeon HD 4870 X2 2GB
-
Nvidia GeForce GTX 280 1GB
-
ATI Radeon HD 4870 1GB
-
ATI Radeon HD 4870 512MB
-
Nvidia GeForce GTX 260-216 896MB
0
10
20
30
40
50
60
70
80
Frames Per Second
Once again, Left 4 Dead is another game that's unable to utilise the Palit Revolution 700's overclocked memory, and the card produces results in line with those of a stock 4870 X2. While slight variations are present, they are both positive and negative, indicating slight variations in the benchmark and GPU load rather than any performance advantage or disadvantage. The Revolution 700 just seems to perform exactly the same as a stock 4870 X2.
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